Class: Tween

Kinetic. Tween

new Tween()

Tween constructor. Tweens enable you to animate a node between the current state and a new state. You can play, pause, reverse, seek, reset, and finish tweens. By default, tweens are animated using a linear easing. For more tweening options, check out Kinetic.Easings
Example
// instantiate new tween which fully rotates a node in 1 second
var tween = new Kinetic.Tween({
  node: node,
  rotationDeg: 360,
  duration: 1,
  easing: Kinetic.Easings.EaseInOut
});

// play tween
tween.play();

// pause tween
tween.pause();

Methods

destroy()

destroy

finish() → {Tween}

finish
Returns:
Type
Tween

pause() → {Tween}

pause
Returns:
Type
Tween

play() → {Tween}

play
Returns:
Type
Tween

reset() → {Tween}

reset
Returns:
Type
Tween

reverse() → {Tween}

reverse
Returns:
Type
Tween

seek(t) → {Tween}

seek
Parameters:
Name Type Description
t Integer time in seconds between 0 and the duration
Returns:
Type
Tween